
I think this is called progress?
So I've been working on Dwarven Stronghold for a while now. At one point, an overnight agent wrote a...
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Developer articles and tutorials by unitbuilds_cc.
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So I've been working on Dwarven Stronghold for a while now. At one point, an overnight agent wrote a...

So, my fiance wanted a health and fitness app, to track meals, exercise routines, manage upcoming...

So I just had a convo with a friend xulingfengFollow ...

So a bit of context, I've been doing testing for V.E.L.O.C.I.T.Y. Drone and initially, I just copied...

Not a flying drone (though count to think of it, that might work), I mean a drone system tray app,...

For those not keeping up, I'm developing V.E.L.O.C.I.T.Y. IDE currently. Built from the ground up to...

How a solo developer is building a high-performance 2.5D simulation engine in Rust, aiming to match and surpass Dwarf Fortress's depth.

A retro-cyber fighting game where Large Language Models face off. Parameter counts scale rendering quality, reasoning tokens fuel specials, and context eviction triggers Fatalities.

Test your weights and biases in this cyberpunk TCG card battler. Play datasets, regularize anomalies, and fine-tune your model parameters to outscore the adversarial baseline AI.

Protect your database partitions in this retro vector-graphics arcade game. Configure query channel vectors, project vector embeddings, and traverse nearest-neighbor HNSW index graphs to destroy incoming concepts.

A Tetris-style educational game simulating GPU memory scheduling. Pack token request blocks contiguously to avoid OOM crashes, or deploy virtual PagedAttention tables to split and route pages into fragmentation gaps.

Design, build, and optimize LLM serving engine pipelines. Route prompt activations, allocate virtual KV-cache pages, and configure speculative decoding gates to beat the throughput client quota.

Survive endless waves of OOD data, prompt injections, and adversarial token splits inside a GPU Core while scaling your model architecture to 1T parameters.

LLMs don't read letters. They read tokens. This interactive BPE sandbox shows you exactly why — and lets you exploit it.

Day 2: The Gating Crisis — Can You Act as a Sparse MoE Router Without Dropping Tokens?...

An existential look at how AI is shifting the developer's role from the main character writing the code to an orchestrator directing a swarm.

Crossword puzzles are easy. But what if you had to solve one while running inside the hardware constraints of a Large Language Model?

Why I built an autonomous recruitment engine to solve the 'not from the US' resume binning problem, and how low-level constraints ended up shelving it.

An inside look at building a secure, user-mode sandboxed desktop automation framework on Windows using PEB walking and IAT hooking.

How I finalized the self-healing loop, built a content-addressed P2P registry, and handed control to an interactive LLM Terminal.

How I built a multi-agent swarm runtime, streamed screen frames over serial, and hot-patched kernel drivers using RCU.

How I built a force-directed GUI based on LLM token embeddings and mapped GPU registers in Unified Memory (UMA) space.

How I built a PCI configuration scanner, an NVMe block storage driver, and a custom FAT32 parser from scratch in Rust.

How I exited UEFI boot services to build a standalone, Ring 0 operating system kernel that runs JIT code in L3 cache.

How I implemented Constant Folding, Constant Propagation, Loop Unrolling, and Dead Code Elimination inside my JIT compiler.

How I built a raw x86-64 machine-code compiler for scalar loops and implemented SCEV-Lite to solve loops at compile time.

How I optimized my JIT compiler arithmetic, replacing division and modulo instructions with lookup tables and bitwise operations.

How I built a two-tier closure JIT compiler in Rust and solved the lifetime reference problem using Higher-Ranked Trait Bounds (HRTBs).

How I replaced TypeScript and Electron with a zero-allocation binary reader to build an IDE that cold-starts in 200ms.

How I designed a binary, Merkle-verified triplet language to eliminate context window bloat and code generation hallucinations.
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