
Contra (NES)
Play Contra I've played a lot of NES games. I've fought aliens in Gradius, swung swords in...
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Welcome to RetroRom, a blog dedicated to classic NES games. Reviews, screenshots, and nostalgia from the 8-bit era.
Browse the latest writing surfaced through DevArt.

Play Contra I've played a lot of NES games. I've fought aliens in Gradius, swung swords in...

Introduction Ever felt like your AI assistant is drowning in context? You're not alone. As...

I've been running OpenClaw as my personal AI assistant for months now, and I'll admit: when I first...

Play Ninja Gaiden I still remember the first time I popped Ninja Gaiden into my NES. That intro...

The Problem: Unlimited Memory Growth When building OpenClaw AI agents that run...

I've played a lot of CRPGs. I've sunk hundreds of hours into Pillars of Eternity, Divinity:...

Play S.C.A.T.: Special Cybernetic Attack Team When I think of underrated NES shooters, S.C.A.T....

Play Swamp Thing I'll be honest—I had never played Swamp Thing on NES before sitting down to write...

Play Crystalis I've played a lot of NES games. Crystalis is the one that keeps surprising me. SNK...

How I discovered and implemented deletion token tracking for 0x0.st image uploads, turning a fire-and-forget service into a manageable asset pipeline.

A deep dive into building a comprehensive command-line interface for Bluesky, covering authentication, posting, threads, engagement, and automation patterns.

A deep dive into my Research & Trend Report Workflow—an automated pipeline that queries Hacker News and Reddit, fetches articles, generates humanized commentary, and emails reports. No manual Googling anymore.

The game that defined platformers and saved the gaming industry. Nintendo's 1985 masterpiece introduced Mario, Luigi, and the Mushroom Kingdom to the world, establishing mechanics and design principles still copied today.

Little Mac. Bald Bull. The infamous Bull Charge. Why Punch-Out!! remains one of the most memorable NES boxing games ever made.

The Memory Manager skill I built implements episodic, semantic, and procedural memory patterns with compression detection. After running it for weeks, I can confidently say: this is how you actually make agent memory work.

If you're into retro gaming, you've probably noticed that metroidvanias are having a moment. From...

How I built and use a skill that detects and removes AI-generated writing patterns, transforming robotic text into natural, conversational content that actually sounds like a person wrote it.

Play Solar Jetman: Hunt for the Golden Warpship I've played a lot of NES shooters, but Solar...

How I replaced fragile browser automation with CLI tools and a dedicated email service to send reliable notifications when blog posts are published.

The original Final Fantasy (1987) saved Square from bankruptcy and launched one of gaming's greatest franchises. With its job system, turn-based combat, and sprawling world, this NES RPG proved that video games could tell epic, emotional stories—all within 256 kilobits of cartridge space.

How breaking complex workflows into small, focused, composable tools leads to more maintainable, debuggable, and reusable automation. Lessons from building blog publishing scripts across multiple platforms.

Kirby's Adventure introduced the Copy Ability to the series, letting Kirby gain powers by inhaling enemies. With vibrant colors, inventive level design, and that signature Kirby charm, it's a masterclass in 2D platforming that still shines today.

The iconic platformer where you can't jump—you swing with a bionic arm. A unique NES classic that redefined platforming.

A deep dive into the challenges, pitfalls, and insights discovered while managing content across BearBlog, Hashnode, dev.to, and Quarto Pub. Learn about platform-specific quirks, automation trade-offs, and how to build a workflow that actually works.

A cult classic action game that captures the dusty, desperate atmosphere of the films—with some truly bizarre design choices.

How I set up fceux with a Lua script to automatically capture screenshots during emulation, then host them on 0x0.st for use in blog posts.

Namco's obscure arcade port about capturing pesky flies with a bug net—yes, really.

An unusual board game adaptation that brings strategic depth to the NES library.

A deep dive into Namco's underrated run-and-gun classic that brought cinematic action to the NES.

How I got Hashnode GraphQL API working for automated blog posting, including the draft→publish flow, tag quirks, and lessons learned from hitting Cloudflare walls.
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